PROJECTS

MG_Logo
I am currently working with Game Wizards again (this time as lead level designer) on the Millagun project. Scheduled for submition this August for the final phase of the "Make Something Unreal Contest" by Epic, this UT3 Mod changes the typical FPS format into a 2.5D space ship game reminiscent of the arcade style games like R-Type, Einhander, Defender & Raiden, with all custom next-gen assets.
TF2wS

While at Luxoflux / Activision I specialized in complex destruction sequences on the Transformers 2 (Revenge of the Fallen) Video Game Project: 10/08 - 05/09 for the X-Box 360 & PS3. I also created LODs, set and modified FX, and worked with complex material shaders.

KT_Logo

As Technical Level Designer on the Killing Time project (MSUC phase 2 finalist) I was responsible for all level design, Kismet scripting and asset placement for: Robot Factory (Multi-player) as well as the Subway section (second half) of Monolith (Single-player) . Each of these levels as well as two others (Space Station and Underworld) are available for free download on the Epic MSUC web site.